![]() Fixes a bug where newly inserted Components would not be selected if they were inserted via the Insert menu.Fixes a bug on macOS Monterey that could cause prototypes to not work properly if Live Text was enabled.Fixes a bug where converting Text on Path to outlines would skip over emojis.Now, when you share your prototype, you’ll be prompted to save it to your Workspace so you can easily share it with everyone you need. We’ve made it easier to share a prototype from local documents.You can now upload a local Sketch document to your Workspace from the Recent Documents tab in the Workspace window by dragging it into a Project.We removed the checkbox about sharing usage analytics in Sketch because we stopped collecting this information altogether.We’ve improved the way Sketch draws rounded corners on curved sections of a path.You can now designate an Artboard as a start point for a Prototype through the Inspector by toggling the Set as prototype start point checkbox.When you create your first prototype link in a document, we’ll now mark that Artboard as a Start Point, so you can easily play it in the web app.This also works if you use the ⌥ modifier for alignment, or use math operations in the inputs. Now, when you hover over the alignment buttons at the top of the Inspector, or as you type new values in the X, Y, Width, or Height fields, you’ll see an outline on the Canvas that represents the position and dimension of the layers if you apply that alignment or value. Foresight We’ve added a feature that helps you preview the outcome of some actions.Actually, either way, we would love to hear from you!Ĭharles Forman // Just some dude who cares. If you are compelled by it, we would love to hear from you. We are looking for people to join our team. I also invite you to look at what we are working on - the reason why we made this tool. Please send us feedback, ideas, and suggestions. Anyone who makes broad claims otherwise is a liar. You could do this with a stack of paper and a pencil. It makes drawing and ordering drawings simpler. Storyboarder, at the highest level, is a drawing organizer. Refining work into great work is even harder. If I can make a tool to help you will them into the world, that would make me happy. Selfishly, I want to experience your stories. Additionally, we think it's important to listen to feedback and ideas, and if possible integrate the truly best ideas into the tool. Should other people want to use our tools to create something great, nothing should stand in the way of that. I hope you do not ignore them, but defy them. They lack the ability to dream of a better way. #Rapid sketch plugin document movie"Why don't you just do it the way thousands have done it before?" "Why don't you just make your movie instead of making this tool?" These are the voices of closed-minded, common people. ![]() We have been accused of trying to rethink the way things are done. ![]() ![]() We will make money from creating great stories, not selling overpriced niche software. It is important that we are motivated almost exclusively by the betterment of our work, and not by making money. We want to iterate on it and make it better as we learn more from the process of using it. It is very important that the primary purpose of this tool is to allow us to create better work. Making a tool that allows us to realize our vision in a faster, richer, and more meaningful way is well worth the short term investment for the long term benefits. As many artists before us, we think that toolmaking is an important aspect of creation. This is especially true with creative persuits. We use tools every day to help us do things. We made Storyboarder because we needed a great storyboarding tool that simply didn't exist. ![]()
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